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games

MG Motor UK launches in-game advertising in DiRT Rally 2.0

March 20, 2020
MG Motor UK launches in-game advertising in DiRT Rally 2.0
MG Motor UK launches in-game advertising in DiRT Rally 2.0

MG Motor UK has become the first automotive manufacturer to champion in-game advertising in real-time, advertising on DiRT Rally 2.0 with Bidstack.

Ads, Mobile advertising, brands, content, digital marketing, games

Eve Online players get personalised video updates

March 20, 2020
Eve Online players get personalised video updates
Eve Online players get personalised video updates

Popular online multiplayer game EVE Online was forced to cancel its annual fanfest last month – but makers CCP Games are using personalised video to engage its audience and create a social buzz.

Mobile analytics, email, Facebook, games, marketing

Gaming apps projected to spend £37bn on user acquisition by 2022

March 18, 2020
Gaming apps projected to spend £37bn on user acquisition by 2022
Gaming apps projected to spend £37bn on user acquisition by 2022

App install spend in the gaming sector is set to more than double by 2022, reaching £37bn globally, up from £17bn in 2019, according to new research.

Mobile advertising, apps, France, games, media

Top tips: Engaging your next generation of customers, now

March 18, 2020
Top tips: Engaging your next generation of customers, now
Top tips: Engaging your next generation of customers, now

As more young people want to shop online, savvy retailers are investing in ways to accommodate and engage with young people, nurturing them for the future. Randa Bennett, founder of VeeLoop talks about how retailers can engage these young people responsibly.

E-commerce brands, content, ecommerce, games, technology

Cars of the future: No driving seat and a built in mattress by 2050

February 21, 2020
http://digitalstrategyconsulting.com/transformation/iot/cars-of-the-future-no-driving-seat-and-a-built-in-mattress-in-2050/44046/
http://digitalstrategyconsulting.com/transformation/iot/cars-of-the-future-no-driving-seat-and-a-built-in-mattress-in-2050/44046/

Auto Trader has worked alongside a futurologist to reveal its predictions for what the 2050 car will look like, predicting the technological developments and social functions of cars in the future.

Mobile games, technology, UK

Duolingo owl joins Angry Birds in marketing crossover

February 18, 2020
Duolingo owl joins Angry Birds in marketing crossover
Duolingo owl joins Angry Birds in marketing crossover

Duolingo has teamed up with gaming company Rovio to put its language teaching owl into Angry Birds.

Mobile Android, apps, games, marketing, video

Alibaba provides help for online merchants hit by coronavirus outbreak

February 18, 2020
Alibaba provides help for online merchants hit by coronavirus outbreak
Alibaba provides help for online merchants hit by coronavirus outbreak

Chinese ecommerce giant Alibaba Group has unveiled measures to help small and medium-sized enterprises in China affected by the coronavirus outbreak.

E-commerce and E-retailing China, ecommerce, games, technology

Valentine’s gift promises ‘one day training courses’ for gaming partners

February 4, 2020

Liberty Games has created an Intensive Gaming Course, designed to prevent couples from arguing due to feeling left out and having to battle with their partner’s other love… their PlayStation.

Ads games, video

Marketing to gamers: social responsibility is key

January 30, 2020
Marketing to gamers: social responsibility is key
Marketing to gamers: social responsibility is key

Over a third (37%) of global consumers consider themselves ‘gamers’, and that they are more invested in environmental issues than the average consumers – that’s roughly 2.8 billion people demanding environmental and social responsibility from brands, according to new research.

Ads, Mobile brands, content, demographics, Facebook, games

Telcos ‘must go beyond broadband to expand their consumer business’

January 28, 2020

Despite the continued competitive onslaught from tech firms and over-the-top (OTT) providers, telco communication and data services will still command 50 percent of the overall digital consumer services industry by 2023, according to Ovum’s Consumer Digital Revenue Opportunity Model.

Uncategorized analytics, broadband, games, global, media
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