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games

VR gets real: “Hyper Reality Experience” launches in UK

March 24, 2017

The UK’s first virtual reality-powered game experience will launch in Leeds next month when a leading escape game company unveils the Hyper Reality Experience, the first in a series of centres to be launched in British cities.

News Entertainment, games, local, retail, technology

Top 10 China brands: Consumers move from price to premium in 2017

March 21, 2017

China’s urban middle class have moved from price to premium in the 2017 BrandZ Top 100 Most Valuable Chinese Brands.

News advertising, agencies, brands, China, games

Gaming trends: What men and women want

March 21, 2017

Female gamers are more likely to have a gaming partner, with three quarters of male gamers feeling their partner spends more time on their consoles than on their relationship, according to a new study.

News games, technology, UK, video

Virtual flop? VR device sales falling short of expectations

March 16, 2017

The VR industry shipped 6.3 million devices worldwide and generated $1.8bn in revenue during 2016, according to new research.

Mobile, News games, Google, retail, Samsung

Sponsored elephants? #MarchforGiants brings 3D posters to life around world

March 13, 2017

18 Feet & Rising’s ambitious campaign #MarchforGiants (March 23 to March 26 2017) will see a herd of 3D virtual elephants transcend global borders as it parades across giant outdoor advertising screens in three continents.

Ads, Content, Mobile, News advertising, consumer insight, games, global, images

Shazam debuts augmented reality tool for brands

March 9, 2017

Media recoignition app Shazam has launched a a massively scaled augmented reality (AR) platform for its brand partners, artists and hundreds of millions of global users.

Mobile, News, Video, Viral advertising, Android, brands, content, games

Top 10 trends at Mobile World Congress 2017: 5G, IoT and robots

March 6, 2017

Mobile World Congress has become one of the biggest tech events in the digital calendar, and this year was even bigger, with robots, AI and old school Nokia’s stealing the show.

Ads, Content, Mobile, News, Video Amazon, Android, Apple, content, games

Snapchat attracts 42 million fans to NFL content

March 6, 2017

Last week saw Snapchat become a public company, revealing some key audience usage figures in the process… including a huge audience for its NFL content.

Mobile, Social brands, content, games, media, Twitter

Boredom in Britain is at an all-time low… due to our smartphones

February 24, 2017

A survey of 2,000 Brits over 35 found that eight in 10 are rarely or never bored, because with their phone nearby there’s always something to do.

Mobile games, smartphones

Retail SEO: Google’s top search ranking factors for ecommerce

February 16, 2017

A new study of Google search results by Searchmetrics identifies the key retail-specific factors that online retail and ecommerce marketers should consider to help their sites perform well in search.

Search advertising, content, ecommerce, Entertainment, games
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