Netimperative
Netimperative
  • Home
  • Ads
  • Content
  • Mobile
  • E-commerce
  • Social
  • Regulation
  • Video
  • Viral
Menu
  • Apple
  • Amazon
  • Facebook
  • Google
  • twitter
  • WhatsApp
  • YouTube

US gamers switching on to virtual reality

June 20, 2017

Gamers in the US are more likely to buy a VR device than mainstream counterparts, according to new research.

The study, from Nielsen, indicates that 10% of Sony Playstation owners are planning on buying a VR device, up from 7% of the general population.

As VR is particularly appealing to gamers, with many devices specifically compatible with gaming consoles and PCs, both gaming publishers and hardware manufacturers want a piece of the VR/AR pie.

With the success of Resident Evil 7: Biohazard, VR devices are proving to offer more immersive experiences as well as entertainment for onlookers—as proven by the countless online videos of VR reactions being shared on social media.

Although adoption is still relatively low for VR and AR devices, awareness of them has nearly doubled year-over-year, rising from only 28% of the general U.S. population in 2016 to 51%.
Given this technology is still foreign to half of the population, adoption to date is more limited by awareness than accessibility.

Google has been the leader in offering a low-cost option to the masses with Google Cardboard, which allows consumers to download games and content on their mobile devices, much of which are free.

While Google Cardboard is an inexpensive entry point to VR, only 19% of the population is aware of the device.

The Samsung Gear VR is one of the most well-known devices on the market, as 34% of the population is aware of it. The device is highly visible because Samsung has heavily marketed it in tandem with its mobile devices—even offering the device free to consumers if they purchased a Samsung phone. Although awareness for Samsung VR is highest among gamers*, this audience shows slightly stronger interest in Sony PlayStation VR, which has strongly marketed both the device and the VR content/games toward this audience, particularly gamers who already own a Sony PlayStation 4.

Future VR/AR intenders tend to skew more male (69%) and younger, as 44% of consumers interested are Millennials. In general, these consumers claim to be more motivated by new technology—hence their interest in these innovative devices. As this category continues to grow in awareness, the number of devices available, the types of gaming and non-gaming content offered will keep pace. Consumer interest will likely follow suit as VR becomes more mainstream—and more tangible—for a wider audience.

For additional insight into the U.S. gaming market, download the U.S. Games 360 Report: 2017.

Mobile, News content, Entertainment, games, Google, media

Archives

Tags

advertising agencies Amazon analytics Android Apple apps Australia BBC brands Brazil broadband China Christmas comScore content digital marketing ecommerce email Entertainment Europe Facebook France games Germany global Google government images infographic local marketing media Microsoft music Privacy retail Search security smartphones technology Twitter UK video YouTube

Recent Posts

  • Top six Valentine’s Day ads for 2022
  • 2021 Halloween: digital marketing campaigns we loved this year
  • Empowering employees; the critical link between EX and CX
  • Investing in in-app social features is a must in a world that is crying out to be connected
  • QR codes, Gen Z and the future of OOH

Copyright © 2025 Netimperative.

Magazine WordPress Theme by themehall.com

We use cookies to improve the website and your experience. We’ll assume you’re okay with this, but you’re welcome to opt-out
Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT