Netimperative
Netimperative
  • Home
  • Ads
  • Content
  • Mobile
  • E-commerce
  • Social
  • Regulation
  • Video
  • Viral
Menu
  • Apple
  • Amazon
  • Facebook
  • Google
  • twitter
  • WhatsApp
  • YouTube

Microsoft to buy Minecraft for £2bn?

September 11, 2014

Microsoft is reportedly in discussions to buy Mojang, the Swedish games studio behind the multimillion-selling building game, Minecraft.


microsft%20minecraft.jpg
The Wall Street Journal cites a source who claims the deal could be tied up as early as next week, for a figure in the region of $2bn.
Minecraft was first released in 2011, and has since become the third bestselling game of all time and something of a cultural phenomenon.
The title is set in a virtual world made of cubes of different materials, including dirt, rock and lava. Most of these can be used as building blocks and/or refined into usable raw materials.
Player use the blocks to build a shelter and to create weapons to defend their character against the game’s zombies and other monsters.
They can also engage in huge construction projects to flex their creative skills. One extreme recent example involved thecreation of a working virtual hard drive.
Last year Mojang, currently a privately owned company, made revenues of $326m, the vast majority from Minecraft.
The studio’s founder, Markus “Notch” Perrson, has previously rejected attempts to buy the company. In 2011 games-publisher Electronic Arts is said to have made a bid. However, it could be that the developer, which employs just 40 people, would like to release itself from management tasks to concentrate on creating games. In June, there was controversy in the Minecraft community when Mojang tried to enforce rules about how server providers could monetise the game.
Mojang has worked on other titles, but they have either fallen short of Minecraft’s success – such as the role-playing game (RPG) Scrolls – or been shelved before completion – such as 0x10c, a space-themed game that Mr Persson had been working on until last year.
Analysis- Online gaming going mainstream
Commenting on the potential deal, Warwick Business School Professor of Practice Mark Skilton said: “This move is a reflection of the ‘platforming’ strategy that Satya Nadella and others recognise as critical to building a strong customer base.
“In the digital world the number of concurrent users directly drives many revenue charging models common in the cloud monetisation strategy. It fits Nadella’s strong leaning towards the mobile+cloud+services model which is all about the connected volume of this. Microsoft started Xbox as a separate area but this move for Mojang demonstrates it’s still very much a core platform for user traffic generation.
“The online gaming industry is fast moving from niche collective enthusiast to mass market and Minecraft is a logical move as big business follows the traffic numbers in the digital world. The recent acquisition in August of Twitch, the online gaming spectator portal by Amazon for just under $1 billion in cash, speaks volumes.
“On Twitch top gamers are enjoying online real-time sessions with more than 20,000 spectators – it’s the new way to interact in the digital sharing economy. And to think it didn’t exist four years ago. It’s a phenomenon of our time and companies are realising, particularly the media and cloud giants, that it’s a fast-evolving new business model.
“Minecraft made more than $100 million last year and has over 100 million registered users with 14.3 million copies of the software game on the PC. It is another case of a blockbuster software investment to drive the gaming platform industry. As with the latest FPS shooter ‘Destiny’ launched on PS4, it’s big business with more than one billion in sales predicted within a weekend!”
Watch this video from Bloomberg looking into why Microsoft is interested in buying Minecraft.

Uncategorized, Video Amazon, games, media, Microsoft

Archives

Tags

advertising agencies Amazon analytics Android Apple apps Australia BBC brands Brazil broadband China Christmas comScore content digital marketing ecommerce email Entertainment Europe Facebook France games Germany global Google government images infographic local marketing media Microsoft music Privacy retail Search security smartphones technology Twitter UK video YouTube

Recent Posts

  • Top six Valentine’s Day ads for 2022
  • 2021 Halloween: digital marketing campaigns we loved this year
  • Empowering employees; the critical link between EX and CX
  • Investing in in-app social features is a must in a world that is crying out to be connected
  • QR codes, Gen Z and the future of OOH

Copyright © 2025 Netimperative.

Magazine WordPress Theme by themehall.com

We use cookies to improve the website and your experience. We’ll assume you’re okay with this, but you’re welcome to opt-out
Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT