Netimperative
Netimperative
  • Home
  • Ads
  • Content
  • Mobile
  • E-commerce
  • Social
  • Regulation
  • Video
  • Viral
Menu
  • Apple
  • Amazon
  • Facebook
  • Google
  • twitter
  • WhatsApp
  • YouTube

Pokemon Go! overtakes Twitter as augmented reality game goes global

July 11, 2016

Pokemon Go!, an augemnted reality game that challenges players to find hidden characters in the real world, has gone global, overtaking Twitter on Android.

The mobile version of the popular gaming franchise Pokemon has proved so popular that Niantic Labs has been forced to pause the global roll out due to high demand crashing the servers.

The UK and international release of Pokemon Go is being delayed – because too many people want to play it.

The game, which uses augmented reality to let people catch Pokemon in real life, is already one of the most popular to ever be released.

It has so far only been released in the US, after initially rolling out in Australia and New Zealand. And it is being held back from expanding further because the huge demand to play it is breaking the game.

Even in the US, where it was released this week, the game is having trouble because the surge in people playing the game is breaking the servers that power it. Many people are getting error messages such as “Failed to get game data from the server” when they try and play.

Due to the incredible number of #PokemonGO downloads, some Trainers may experience sign-up difficulties. Don’t worry, our team is on it!

— Pokémon GO (@PokemonGoApp) July 7, 2016

According to Forbes, Pokemon Go is already about to surpass Twitter in the number of people actively using it daily on Android devices.

The Pokemon franchise is jointly owned by Nintendo, Game Freak and Creatures and since its inception in 1998 has led to TV shows and films, as well as many spin-off toy and merchandise products.

View a trailer for the game below:

Sponsored ‘Pokestops’ coming soon?

While ‘trainers’ are trying to catch ’em all with Pokémon Go, the developers are figuring out how to make money from the augmented reality (AR) game.

Along with the existing in-app purchases from “PokéCoins,” developer Niantic says it will use sponsored locations as another way to cash in.

Niantic CEO John Hanke told The New York Times that the developer has already signed deals with some retail establishments to turn their businesses into sponsored Pokemon Go locations. The developer will announce sponsored locations “in the future.”

If you're playing #PokemonGO then you should know, or bookshop is full of them! Come browse and catch them all! pic.twitter.com/cGC42naQa3

— Waterstones Walton (@WaterstonesWoT) July 11, 2016

The New York Times mentions fast food restaurants and coffee shops as two examples of possible sponsored PokeStops. Given the huge popularity of Pokemon Go, it’s not hard to imagine retail establishments lining up for sign sponsorship deals to attract more customers.

Sponsorships make a lot of sense for Pokémon Go, because retailers are already paying to set Pokéstop “lures” to draw players.

Just another reason to come by #FuzzysTacoShop today. Thanks for the report, @MatthewGrant10. #PokemonGo pic.twitter.com/lYWNOEZQPN

— Fuzzy's Taco Shop (@fuzzystacoshop) July 11, 2016

When you just gotta catch 'em all. #PokemonGO is on at the Mall! pic.twitter.com/R2LZ9WtWOh

— Mall of America (@mallofamerica) July 11, 2016

Also, Niantic is familiar with the concept thanks to its other AR game, Ingress.

With that app, sponsors like Duane Reade pharmacies in the US and Vodafone in Germany pay to turn their locations into “portals,” drawing extra foot traffic.

With Pokémon Go, advertisers would be charged for every customer visiting a store, as confirmed by the app.

Mobile, Social Android, Australia, global, Twitter, UK

Archives

Tags

advertising agencies Amazon analytics Android Apple apps Australia BBC brands Brazil broadband China Christmas comScore content digital marketing ecommerce email Entertainment Europe Facebook France games Germany global Google government images infographic local marketing media Microsoft music Privacy retail Search security smartphones technology Twitter UK video YouTube

Recent Posts

  • Top six Valentine’s Day ads for 2022
  • 2021 Halloween: digital marketing campaigns we loved this year
  • Empowering employees; the critical link between EX and CX
  • Investing in in-app social features is a must in a world that is crying out to be connected
  • QR codes, Gen Z and the future of OOH

Copyright © 2025 Netimperative.

Magazine WordPress Theme by themehall.com

We use cookies to improve the website and your experience. We’ll assume you’re okay with this, but you’re welcome to opt-out
Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT