Virtual world for teens debuts broadcast features
- Added:
- Apr 09, 2008
VizWoz, a new virtual community for teens, has launched launch of two new broadcast features including a virtual cinema to stream clips from select content providers and a DJ studio.
These expansion plans form part of a series of new site developments to enhance its entertainment, interaction and advanced game play through innovative technology.
Following a UK launch on 21 March 2008, VizWoz received 394,000 chat messages and 30,500 friend list invites during the first 10 days of going live.
VizWoz has to date has received close to a million screen chat messages and room movements plus 125,000 games played.
The virtual cinema will open on 18 April 2008 with opportunities for TV and film content providers to use VizWoz as a platform to showcase and promote their programming to a kids and teen audience.
The launch of the DJ studio on 11 April 2008 will allow users to enter four rooms each catering for a different music style including Hip Hop, RnB, Electro House and disco.
Users can select, listen and mix their own DJ tracks and meet like-minded music fans in the dedicated area on the site. VizWoz is also launching a DJ competition as part of a UK search to find ‘VizWoz DJ of the Year 2008’.
At the end of May, the online community will vote for their favourite DJ and then a prestigious panel of judges will decide who will win top prizes including a personal DJ course and a years VIP subscription to VizWoz.
VizWoz was founded by serial entrepreneur, Daniel Laurence who also successfully founded School Stickers, UK’s largest sticker company and MyStickers, UK's largest school incentive and reward initiative.
Speaking about the new features, Laurence, said: “The launch of the cinema and the DJ studio form an integral part of our on-going strategy to offer kids and teens interesting content in a stimulating, safe space. We look forward to discussing opportunities with broadcast partners and we are confident that these new features will be a big hit as part of the overall engaging visual experience.”














