Gaming women represent the largest demographic of social media users, according to a new study looking into what women want from online games.

The survey of 700 US women from Q Interactive and Engage! Expo (host of the Virtual Goods Conference), found about 54% play daily and 30% weekly.
"We had a frank conversation with women to better understand not only how, when and what they play, but how they approach gaming at work, their self-imposed boundaries for play, their willingness to spend to feed their habit, and more," said Marj Calinog, VP, Business Development. "Overall, we found a group completely engaged with play but one with definite 'rules' and opinions as well as concerns about the future. The findings hold great implications and opportunities for developers wanting to increase game loyalty and brands and advertisers seeking a meaningful presence in social gaming."
As brands gather to discuss how companies can capitalize on the social gaming space, Q Interactive, specializing in social media monetization solutions for advertisers and developers, specifically shares how women engage with social media / games. This marks the company's third recent proprietary research study from its "Women's Channel."
Finding: "I Embrace My Inner Gamer!"
Finding: "There are Gaming Faux Pas - But I Set Boundaries for Myself"
Finding: "I Won't Pay - No Matter How Much I Love a Game"
Finding: "My Kids Are Active in Social Media Gaming - But They are Not Paying"
Sources:
********************************
Get Netimperative updates on Twitter
|
Digital Training Academy |
|
|
| Essential skills for today's marketers: boost your team's results with customised advanced digital marketing coaching from world class trainers at the Academy. |
|
|
|
|
|
Digital marketing audits |
|
|
Getting the best ROI from your websites, emails and online ads? Sure? Our digital marketing audits review your current and planned campaigns to find ways of cutting budgets without cutting impacts. |
|
|
|
|
| Googled- End of the World as We Know It: Ken Aueleta | |
| The Twitter Book: Tim O'Reilly | |
| Me++: William J Mitchel | |
| The Tipping Point: Malcolm Gladwell |