Gamers are highly receptive to advertising that appears within the game, according to new research.
The study, from Continental Research, looked at the effectiveness of 12 in-game ads. The research was commissioned by Massive Inc, part of Microsoft Advertising.
Last year in the UK consumers spent £1.9bn on packaged games. Many of these games can be played online, either alone or socially with others, and the ability to connect to the internet allows companies like Massive Inc to serve ads dynamically as they progress through the game.
Gamers spend a significant amount of time playing and so have a high and sustained exposure to ads which helps account for in-game’s positive impact on brand awareness and brand equity.
Massive’s network of gamers average 12 hours a week playing online, putting their gaming consumption on a par with more traditional media such as television, radio or press.
Across the 12 ad effectiveness studies, Continental Research found the average ad recall to be 54%.
Unlike advertising messages in other media, advertising is seen by its audience as helping to make gaming feel more authentic; two thirds (65%) of gamers agreed that in-game ads made the experience more realistic and 55% said the ads ‘look cool’.
Brands that advertise in games are regarded as innovative by gamers, having a further positive impact on their brand equity.
Gamers are influencers
In interviews with 500 male gamers aged 15-34, it became apparent that they shared key characteristics; a love of competing with other people and a strong desire to win.
By comparing the 500 gamers with the TGI ‘typical’ male in the same age group, the research revealed other traits unique to gamers:
· They are more likely to be employed and therefore were more affluent, earning £22,000 pa compared to the TGI average of £14,000
· They believe success can be measured by money
· They crave premium brands as part of their quest for status
· Contrary to their stereotype, gamers are interested in the latest fashions, enjoy shopping for clothes and looking good
· They also spend more on toiletries and grooming products.
· Gamers are a confident group and tend to influence the behaviour and attitudes of their peer group. Eight out of 10 claims to talk to their friends about mobile phones and electronic gadgets, and 71% said they believed they could influence other people’s choice of mobile phone handset.
· Almost half had posted comments or reviews on products on websites in the past 12 months.
James Myring, Director of Media at Continental Research said: “Our research has shown that brands that are advertising to gamers are reaching affluent, brand-literate young men, who readily accept advertising as part of the gaming experience. They are also influential consumers, recommending products and brands to their friends and to others through online reviews.
Whilst in-game advertising doesn’t have the broad reach of TV or radio, it does have the advantage of enjoying very high levels of engagement and the ability to target young men through the many different titles available.”
Source: www.continentalresearch.com
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